Saturday, September 28, 2013

C++ beginers code for Objective-C Developers using XCode

Problem 1: Using CPP code show the use of If…Then…Else statement-using user input values.

Code

//
//  main.cpp
//  Hello World CPP
//
//  Created by Bishal Ghimire on 9/19/13.
//  Copyright (c) 2013 Bishal Ghimire. All rights reserved.
//

#include <iostream>

using namespace std;


/**
   IF then else function for using user input values
*/

int main(int argc, const char * argv[]) {

    int inputAge;
    std::cout << "Input You Age, !\n";
    cin >> inputAge;
   
   
    if (inputAge >= 18) {
        cout << "You can Vote ! \n";
    }
    else if (inputAge < 18) {
        cout << "You can NOT vote ! \n";
    }
    return 0;
}

Output

$ g++ main.cpp
$ ./a.out
Input You Age, !
 29
You can Vote !

Problem 2: Using functions show how you can swipe variables using call by reference.

Code

/**
    Function to swipe two variables using third temp value
 */
void swap(int *u, int *v) {
    int temp;
    temp = *u;
    *u = *v;
    *v = temp;
    return;
}

int main(int argc, const char * argv[]) {
       
    int firstValue;
    cout<<"Input First Value \n";
    cin >> firstValue;
   
    int secondValue;
    cout<<"Input Second Value \n";
    cin >> secondValue;
   
    swap(firstValue, secondValue);
   
    cout<<"First Value and Second Value after they are Swaped \n";
    cout << "1st = " << firstValue << "\n2nd = " << secondValue;
    cout<<"\n";
    return 0;
}

Output

$ g++ main.cpp
$ ./a.out
Input First Value
12
Input Second Value
34
First Value and Second Value after they are Swaped
1st = 34
2nd = 12

Problem 3: Demonstrate the use of functional overloading in CPP (C++)

 Code

/**
  functionOverLoading.cpp
*/

#include "functionOverLoading.h"

using namespace std;

#define pi 3.141

/**
 Function overloading
 */
class fxn {
public:
    void area(int);              // circle
    void area(int, int);         // rectangle
    void area(int, int, int);    // triangle
};

void fxn::area(int a) {
    cout<<"Area of Circle: "<<pi*a*a;
    cout<<"\n";
}

void fxn::area(int a, int b) {
    cout<<"Area of rectangle: "<<a*b;
    cout<<"\n";
}

void fxn::area(int a, int b, int c) {
    // cout<<"Area of triangle: "<<a*b*c;
    cout<<"\n";
}

typedef enum ChoiceType
{
    choiceCircle    = 1,
    choiceRectangle,
    choiceTriangle,
    choiceExit
} ChoiceType;


int main(int argc, const char * argv[]) {
   
    int choice;
    int radius;
    int length;
    int breath;
    int sideA, sideB, sideC;
    fxn object;
   
    cout<<"\n\t\tFunction Overloading";
    cout<<"\n 1. Area of Circle \n 2. Area of Rectangle \n 3. Area of Triangle \n 4. Exit \n ";
    cout<<"Enter your Choice:";
    cin>>choice;
   
    switch (choice) {

        case choiceCircle:
            cout<<"Enter Radious of the Circle:";
            cin>>radius;
            object.area(radius);
            break;

        case choiceRectangle:
            cout<<"Enter Sides of Rectangle:";
            cin>>length>>breath;
            object.area(length, breath);
            break;

        case choiceTriangle:
            cout<<"Enter Sides of triangle:";
            cin>>sideA>>sideB>>sideC;
            object.area(sideA, sideB, sideC);
            break;

        case choiceExit:
            exit(0);
            break;

        default:
            break;
    }
    return 0;
}

Output 

$g++ functionOverLoading.cpp –o functionOverLoading
$ ./functionOverLoading

Function Overloading
 1. Area of Circle
 2. Area of Rectangle
 3. Area of Triangle
 4. Exit
 Enter your Choice:1
Enter Radious of the Circle:10
Area of Circle: 314.1


$ ./functionOverLoading
            Function Overloading
 1. Area of Circle
 2. Area of Rectangle
 3. Area of Triangle
 4. Exit
 Enter your Choice:2
Enter Sides of Rectangle:10 12
Area of rectangle: 120


Wednesday, September 25, 2013

Avoid Keyboard in UITableView Cell

The best solution to avoid keyboard in iOS in table view are to use framework called TPKeyboardAvoid https://github.com/michaeltyson/TPKeyboardAvoiding

But, if you need some manual solution here are few codes

-(void) viewDidAppear:(BOOL)animated {
    [super viewDidAppear:YES];
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillShow:)
                                                 name:UIKeyboardWillShowNotification
                                               object:nil];
    
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(keyboardWillHide:)
                                                 name:UIKeyboardWillHideNotification
                                               object:nil];

}

-(void) viewDidDisappear:(BOOL)animated  {
    [super viewDidDisappear:YES];
    blogParser.delegate = nil;
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

-(CGFloat)getLabelHeightForIndex:(NSInteger)index
{
    CGSize maximumSize = CGSizeMake(230, 10000);
    Blog_Comment *comment = comments[index];
    
    CGSize labelHeighSize = [comment.comment sizeWithFont: [UIFont fontWithName:@"Helvetica" size:12.0f]
                                     constrainedToSize:maximumSize
                                         lineBreakMode:NSLineBreakByCharWrapping];
    return labelHeighSize.height;
    
}

#pragma mark - Notification 

-(void) moveTableViewBottomRowUp:(NSNotification *)note {
    NSDictionary *userInfo = [note userInfo];
    CGSize kbSize = [[userInfo objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
    kKeyboardHeight = kbSize.height;
    
    NSTimeInterval duration = [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    [UIView animateWithDuration:duration animations:^{
        UIEdgeInsets edgeInsets = UIEdgeInsetsMake(0, 0, kbSize.height, 0);
        [_tableView setContentInset:edgeInsets];
        [_tableView setScrollIndicatorInsets:edgeInsets];
//        [_tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:[_tableView numberOfRowsInSection:0]-1 inSection:0]
//                          atScrollPosition:UITableViewScrollPositionTop
//                                  animated:YES];
    }];
}

-(void) moveTableViewBottom2Normal:(NSNotification *)note {
    NSDictionary *userInfo = [note userInfo];
    NSTimeInterval duration = [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    
    [UIView animateWithDuration:duration animations:^{
        UIEdgeInsets edgeInsets = UIEdgeInsetsZero;
        [_tableView setContentInset:edgeInsets];
        [_tableView setScrollIndicatorInsets:edgeInsets];
    }];
}

-(void) assignKeyBoardHeigh:(NSNotification *) note {
    NSDictionary *userInfo = [note userInfo];
//    NSTimeInterval duration = [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    CGSize kbSize = [[userInfo objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
    kKeyboardHeight = kbSize.height;
}

-(void) keyboardWillShow:(NSNotification *)note {
    [self assignKeyBoardHeigh:note];
    [self moveTableViewBottomRowUp:note];
    [self moveTextFieldUp];
}

-(void) keyboardWillHide:(NSNotification *)note {
//    [self moveTableViewBottom2Normal:note];
    [self moveTexyFieldDown];
}


-(void) moveTextFieldUp {
    [UIView beginAnimations:@"ResizeForKeyboard" context:nil];
    [UIView setAnimationDuration:0.2];
    CGRect frame = viewComment.frame;
    frame.origin.y = self.view.bounds.size.height - kKeyboardHeight - frame.size.height;
    viewComment.frame = frame;
    // DLog(@"%f", viewComment.frame.origin.y);
    [UIView commitAnimations];
}

-(void) moveTexyFieldDown {
    [UIView beginAnimations:@"ResizeForKeyboard" context:nil];
    [UIView setAnimationDuration:0.2];
    CGRect frame = viewComment.frame;
    frame.origin.y = self.view.bounds.size.height - frame.size.height;
    viewComment.frame = frame;
    
    // DLog(@"%f", viewComment.frame.origin.y);
    [UIView commitAnimations];
}



http://iphoneimei.info/

Thursday, September 12, 2013

iOS7 related changes and fixes


iOS 7 New Design Guidelines









Every app needs an app icon and a launch image. In addition, some apps need custom icons to represent app-specific content, functions, or modes in navigation bars, toolbars, and tab bars.
Unlike other custom artwork in your app, the icons and images listed in Table 38-1 must meet specific criteria so that iOS can display them properly. In addition, some icon and image files have naming requirements. (If you need to support standard-resolution iPhone or iPod touch devices, divide by 2 the high-resolution sizes listed below.)

Table 38-1Size (in pixels) of custom icons and images
Description
Size for iPhone 5 and iPod touch (high resolution)
Size for iPhone and iPod touch (high resolution)
Size for iPad (high resolution)
Size for iPad 2 and iPad mini (standard resolution)
App icon (required for all apps)
120 x 120
120 x 120
152 x 152
76 x 76
App icon for the App Store (required for all apps)
1024 x 1024
1024 x 1024
1024 x 1024
1024 x 1024
Launch image (required for all apps)
640 x 1136
640 x 960
1536 x 2048 (portrait)
2048 x 1536 (landscape)
768 x 1024 (portrait)
1024 x 768 (landscape)
Spotlight search results icon (recommended)
80 x 80
80 x 80
80 x 80
40 x 40
Settings icon (recommended)
58 x 58
58 x 58
58 x 58
29 x 29
Toolbar and navigation bar icon (optional)
About 44 x 44
About 44 x 44
About 44 x 44
About 22 x 22
Tab bar icon (optional)
About 50 x 50 (maximum: 96 x 64)
About 50 x 50 (maximum: 96 x 64)
About 50 x 50 (maximum: 96 x 64)
About 25 x 25 (maximum: 48 x 32)
Default Newsstand cover icon for the App Store (required for Newsstand apps)
At least 512 pixels on the longest edge
At least 512 pixels on the longest edge
At least 512 pixels on the longest edge
At least 256 pixels on the longest edge
Web clip icon (recommended for web apps and websites)
120 x 120
120 x 120
152 x 152
76 x 76
For all images and icons, the PNG format is recommended. You should avoid using interlaced PNGs.
The standard bit depth for icons and images is 24 bits—that is, 8 bits each for red, green, and blue—plus an 8-bit alpha channel.
You don’t need to constrain your palette to web-safe colors.




Link :
https://developer.apple.com/library/prerelease/ios/documentation/UserExperience/Conceptual/MobileHIG/IconMatrix.html#//apple_ref/doc/uid/TP40006556-CH27-SW1

Problem :
How to disable back swipe gesture for UINavigationControl UINavigationBar in iOS7

Solution :
Here is the code


if ([self respondsToSelector:@selector(edgesForExtendedLayout)])
        self.edgesForExtendedLayout = UIRectEdgeNone;

self.navigationController.interactivePopGestureRecognizer.enabled = NO;

1:   #pragma mark  
2:  #pragma mark Hide / Show TabBar  
3:  - (void) hideNavBar {  
4:    UINavigationBar *navBar = self.navigationController.navigationBar;  
5:    navBar.hidden = TRUE;  
6:    
 if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_6_1) {  
     DLog(@"< iOS6");  
     // Load resources for iOS 6.1 or earlier  
   } else {  
     DLog(@"iOS 7");  
     self.navigationController.interactivePopGestureRecognizer.enabled = NO; // Load resources for iOS 7 or later  
   }   
7: } 8: - (void) showNavBar { 9: UINavigationBar *navBar = self.navigationController.navigationBar; 10: navBar.hidden = FALSE; 11: } 12: #pragma mark 13: #pragma mark - View 14: - (void)viewDidLoad { 15: [super viewDidLoad]; 16: [self hideNavBar]; 17: }

http://stackoverflow.com/questions/17209468/how-to-disable-back-swipe-gesture-in-uinavigationcontroller-on-ios-7


Things Every App Must Do

  • Update the app icon.
    In iOS 7, app icons for high-resolution iPhone and iPod touch are 120 x 120 pixels; for high-resolution iPad, app icons are 152 x 152 pixels. (To learn more about all icon sizes, see “Icon and Image Sizes”.)
    Note that iOS 7 doesn’t apply shine or a drop shadow to the app icon. And, although iOS 7 still applies a mask that rounds the corners of an app icon, it uses a different corner radius than earlier versions of iOS.
  • Update the launch image to include the status bar area if it doesn’t already do so.
  • Support Retina display and iPhone 5 in all your artwork and designs, if you’re not already doing so.

Things Every App Should Do

  • Make sure that app content is discernible through translucent UI elements—such as bars and keyboards—and the transparent status bar. In iOS 7, view controllers use full-screen layout (to learn more, see Using View Controllers).
  • Redesign custom bar button icons. In iOS 7, bar button icons are lighter in weight and have a different style. For some design guidance, see “Bar Button Icons”.
  • Prepare for borderless buttons by reassessing the utility of button background images and bezels in your layout.
  • Examine your app for hard-coded UI values—such as sizes and positions—and replace them with those you derive dynamically from system-provided values. Use Auto Layout to help your app respond when layout changes are required. (If you’re new to Auto Layout, learn about it by readingAuto Layout Guide.)
  • Examine your app for places where the metrics and style changes of UIKit controls and views affect the layout and appearance. For example, switches are wider, grouped tables are no longer inset, and progress views are thinner. For more information on specific UI elements, see Bars and Bar Buttons,Content ViewsControls, and Temporary Views.
  • Adopt Dynamic Type. In iOS 7, users can adjust the text size they see in apps. When you adopt Dynamic Type, you get text that responds appropriately to user-specified size changes. For more information, see Using Fonts.
  • Expect users to swipe up from the bottom of the screen to reveal Control Center. If iOS determines that a touch that begins at the bottom of the screen should reveal Control Center, it doesn’t deliver the gesture to the currently running app. If iOS determines that the touch should not reveal Control Center, the touch may be slightly delayed before it reaches the app.
  • Revisit the use of drop shadows, gradients, and bezels. Because the iOS 7 aesthetic is smooth and layered—with much less emphasis on using visual effects to make UI elements look physical—you may want to rethink these effects.
  • If necessary, update your app to best practices for iOS 6—such as Auto Layout and storyboards—and ensure that the app doesn’t use deprecated APIs.
Now that you have a better idea of the types of things you need to do, learn more about changes in view controllers, tinting, and fonts by reading Appearance and Behavior.
SourceSource


Monday, September 9, 2013

How to Fix “Your account is not valid for use in the store” switch iTune account country on iOS

Step 1: Open the App Store



Step 2: Select Featured tab ( 1st tab )





















Step 3: Scroll down to the bottom and select View Apple ID






















Step 4: DONE ! Yep you are done. That is all you need to do. :)






















Now your account will be automatically switched to your country store.


Source